Ive added a new package where i will add the shaders. The first one i added is called GEN_CSN. Wich means 'Generic Color-Specular-Normal'. By default it works with Oren-Nayar Diffuse Model and Blinn Specular mode. It has a check box to use the Oren-Nayar + Cook Torrance.
Available options for Oren-Nayar + Blinn:
- Textures:
- Color: Diffuse texture
- Detail Normal 1: First layer of normal detail
- Detail Normal 2: Second layer of normal detail
- Detail 2 Texture Color: Adds a color texture to detail 2 layer
- Normal: Normal texture
- Specular: Specular Texture
- Color Multiply: Multiply with color
- Detail Normal 1 Multiply: Allows you to increase the normal power of detail layer 1
- Detail Normal 2 Multiply: Allows you to increase the normal power of detail layer 2
- Detail Texture 2 Color: Multiply the second detail texture color with a chosen color
- Normal Multiply: Multiply the normal map strenght
- Spec Ambient: Blinn Specular model has an ambient color component. This is its color
- Ambient Glossiness: The glossiness of the ambient component of blinn
- Color Contrast: If yoy want to increase the color contrast
- Color desaturation: Obvious
- Detail Normal 1 and 2 tiling: tiling for detail layers
- Detail rotation: Here you can rotate the second detail layer
- Detail texture 2 opacity: Opacity of the color detail layer
- Glossiness: Specular Glossiness
- Specular Desaturation: Specular Desaturation Useful to use the same diffuse color for specular
- Specular Contrast: Specular Contrast ''
- Specular intensity: Specular intensity. ''

3 comments:
Awesome, can't wait to see these parent-child assets created for this game. Great work
These look cool. I am curious to know how these are setup and why they are not using the default diffuse, norm and spec outputs from UDK? I thought I used to know a lot about Unreal shaders, but this stuff was a little advanced for me.
Jon, I checked out David's web site and it looks like he tried his own diffuse model as opposed to Unreal's default one because he didn't like the way it looked. I'm sure he can elaborate more on it though
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