"3D Ripper DX/3DVia Printscreen causes Mirror's Edge to crash on runtime, and I was unable to export the levels from the ME editor (add wxRC and wxRes from UT3 and run the game as "MirrorsEdge.exe editor").Atleast we can test a specific location if we would really want to do so, with the correct sizes for buildings and props :)
I was able to use Umodel to export content and import it to 3DS Max and then export it to UDK, but the UV maps got messed up, and it's very very time consuming recreating the levels from Mirror's Edge by hand, and having to crossreference object names and positions through the ME editor all the time."
Thursday, September 9, 2010
Mirror's Edge in UDK - WIP
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