Friday, July 2, 2010

Some Custom Movement

Just some proof of concept or the "wall jump". It'll be bound to a key and (probably) need 0.5/1s delay. Just tell me how you want it, though.

2 comments:

Dopefish said...

That's freaking awesome! We'll have to get the features in first, and then start tweaking them ;)

I wonder if it will need a limit on how many jumps you can do at once :D

Hergonan said...

Also, instead of tracing continuously we could have a "bWallTouching" so we could jump only while touching a wall (or next to it, I guess). There are already events, so on touch it'd set it to true, and when you stop touching an object, it'd be false. Then, when a player hits jump, it'd check if you're on ground, do normal jump, if you're touching a wall, do a "away from wall" jump.