Showing posts with label unrealscript. Show all posts
Showing posts with label unrealscript. Show all posts

Friday, May 7, 2010

UDK coding advisor

I've been talking to a university student in Denmark that's accustomed to UDK, and he's willing to offer his help as an advisor, and to give us feedback and answers to questions we might have about UDK coding.

What would be the best way for you to forward questions to him if you had any? Through email?

Below is a early statement he had about our game concept.

"I see some challenges in network code and logic to keep track of combination of keys being pressed from the controller. These things seem very important, so should be tackled as early in the process as possible."

Monday, May 3, 2010

UDK Scripting Started

Using Visual c++ 2008 with nFringe.

Video shows manipulation of objects & vehicles. (Could be used by an implosion/explosion spell? :P)



Send a message to Hergonan on YouTube to get access to video.

Tuesday, February 23, 2010

Melee Weapons (UnrealScript tutorial)

"The scope of this tutorial is to provide an overview to the various techniques which can be used to locate target(s) for a melee weapon, demonstrate their usage and discuss the disadvantages of each technique."
Melee Weapons (UnrealScript tutorial)